26.12.2020

How To Include Graphics H In Dev C++

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  1. How To Include Graphics.h In Dev C++
  2. Graphics In Dev C++ Download
  3. How To Include Graphics.h In Dev C++
  4. How To Include Graphics.h In Dev Cpp
  5. Including Graphics.h In Dev C++

With #include 'graphics.h' you include a header file of a library into your code. The header file must be in the include paths of visual studio. The header file must be in the include. Jan 29, 2012  How to use graphics in C when working on Dev-C. When you install Dev-Cpp, it does not come with “graphics.h” and related files. There is a special add-on, if I may call it so, that you need to install before you can write “#includegraphics.h” in your C program.

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C graphics using graphics.h functions or WinBGIM (Windows 7) can be used to draw different shapes, display text in different fonts, change colors and many more. Using functions of graphics.h in Turbo C compiler you can make graphics programs, animations, projects, and games. You can draw circles, lines, rectangles, bars and many other geometrical figures. You can change their colors using the available functions and fill them. Following is a list of functions of graphics.h header file. Every function is discussed with the arguments it needs, its description, possible errors while using that function and a sample C graphics program with its output.

C graphics

C graphics examples

1. Drawing concentric circles

#include <graphics.h>

int main()
{
int gd = DETECT, gm;
int x =320, y =240, radius;
initgraph(&gd,&gm,'C:TCBGI');
for( radius =25; radius <=125; radius = radius +20)
circle(x, y, radius);
getch();
closegraph();
return0;
}

2. C graphics program moving car

#include <graphics.h>How to include graphics.h in dev c++
#include <dos.h>

int main()
{
int i, j =0, gd = DETECT, gm;

initgraph(&gd,&gm,'C:TCBGI');

settextstyle(DEFAULT_FONT,HORIZ_DIR,2);
outtextxy(25,240,'Press any key to view the moving car');

getch();

How To Include Graphics.h In Dev C++

for( i =0; i <=420; i = i +10, j++)
{
rectangle(50+i,275,150+i,400);
rectangle(150+i,350,200+i,400);
circle(75+i,410,10);
circle(175+i,410,10);
setcolor(j);
delay(100);

if( i 420)
break;
if( j 15)
j =2;

Graphics In Dev C++ Download

cleardevice();// clear screen
}

getch();
closegraph();
return0;
}

C graphics functions

C graphics programs

Graphics in Windows 7 or Vista

Most of the functions are two dimensional except bar3d which draws a 3d bar, you can also implement these functions using already existing algorithms. You can also use these functions in C++ programs. You can use these functions for developing programs in Windows 7 and Vista using Dev C++ compiler. For that you need to download an additional package WinBGIm, download WinBGIm. Now open Dev C++ compiler go to Tools->Package Manager, use install button and then browse the package location. Now create a new project and select WinBGIm. This library also offers many functions which can be used for image manipulation, you can open image files, create bitmaps and print images, RGB colors and mouse handling.

graphics.h download
libbgi.h download

How do I use Borland Graphics Interface (graphics.h)?

For those of you migrating from Borland, you may be wondering where graphics.h is. Unfortunately, graphics.h is a Borland specific library and cannot be used with Dev-C++. Fortunately, a benevolent soul by the name of Michael Main has modified a BGI emulation library for Windows applications to be used under MinGW (and therefore Dev-C++) which he has aptly named WinBGIm.
The files we need are:
graphics.h
(download to C:Dev-Cppinclude)
libbgi.a
(download to C:Dev-Cpplib)
After you have downloaded the files to the correct locations, you can now use WinBGIm’s graphic.h as you would Borland’s graphics.h with a few caveats.
Using library files:
First, you have to tell Dev-C++ where to find the library functions that WinBGIm references–this is done in the “Project Options&#8221; dialog box.
Here are instructions on how to do this with a new project:
• Go to “Project&#8221; menu and choose “Project Options&#8221; (or just press ALT+P).
• Go to the “Parameters&#8221; tab
• In the “Linker&#8221; field, enter the following text:
-lbgi
-lgdi32
-lcomdlg32
-luuid
-loleaut32
-lole32
Project Options -> Parameters:

• Click “OK&#8221;.

Test code:

How To Include Graphics.h In Dev C++

Just to make sure you’ve got everything set up correctly, try this test code in a new Dev-C++ WinBGIm project:
#include

int main()
{
initwindow(400,300); //open a 400×300 graphics window
moveto(0,0);
lineto(50,50);
while(!kbhit()); //wait for user to press a key
closegraph(); //close graphics window
return 0;
}

or

How To Include Graphics.h In Dev Cpp

#include

Including Graphics.h In Dev C++

int main()
{
initwindow(800,600); //open a 800×600 graphics window
moveto(0,0);
lineto(50,50);
rectangle(50,50,150,150);
circle(200,200,100);
while(!kbhit()); //wait for user to press a key
closegraph(); //close graphics window
return 0;
}

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